Low-Poly Environment
I created this low-poly 3D environment entirely in Autodesk Maya for the Pratt Institute 3D Animation graduate program. The scene explores scale through a game-inspired landscape structured across foreground, middle ground, and background layers.
A cliffside tree supporting multiple houses anchors the foreground, while repeated tree house assets populate the forest and river in the middle ground, leading to a distant mountain range. Scale is communicated through the repetition of modular assets, size variation, and spatial spacing, creating a readable and explorable environment within a cohesive, stylized aesthetic.